Group

University Libraries, ETC, IDeATe, and Sustainability Initiative

EXPERTS

    • Principal Librarian
    • University Libraries
    • Principal LibrarianUniversity Libraries

    Nicky Agate is Associate Dean for Academic Engagement at CMU Libraries and Editorial Director of CMU Press. Her current projects focus on open educational resources for algorithmic, media, and data literacy (POEM, funded by the Institute for Museum and Library Services until it was cancelled in April 2025); values-enacted leadership training (VELI, funded by the Mellon and William and Flora Hewlett Foundations); and academic culture reform (HuMetricsHSS, funded by the Mellon Foundation).

     

    Nicky Agate is Associate Dean for Academic Engagement at CMU Libraries and Editorial Director of CMU Press. Her current projects focus on open educational resources for algorithmic, media, and data literacy (POEM, funded by the Institute for Museum and Library Services until it was cancelled in April 2025); values-enacted leadership training (VELI, funded by the Mellon and William and Flora Hewlett Foundations); and academic culture reform (HuMetricsHSS, funded by the Mellon Foundation).

     

    • Pittsburgh
    • 10 Reduced Inequalities
    • 16 Peace, Justice and Strong Institutions
    • 9 Industry, Innovation and Infrastructure
    • 4 Quality Education
    • Collaborative projects
    • Join a web conference as a panellist or speaker
    • Membership of an advisory committee
    • Mentoring (short-term)
    Tags
    • Professional Ethics (incl. police and research ethics)
    • Repository Manager
    • University Libraries, Etc, Ideate, and Sustainability Initiative Affiliated
    • Repository ManagerUniversity Libraries, Etc, Ideate, and Sustainability Initiative Affiliated
    Katie Behrman is the Institutional Repository Manager for CMU.
    Katie Behrman is the Institutional Repository Manager for CMU.
    • Pittsburgh
    • 4 Quality Education
    • Senior Librarian
    • University Libraries
    • Senior LibrarianUniversity Libraries
    Jessica is the GIS and Mapping Librarian and a library liaison to Engineering and Public Policy, Civil and Environmental Engineering, Philosophy, and Information Networking Institute at Carnegie Mellon University. She is the current President of the Western Association of Map Libraries, an organization for map and GIS librarians and serves on the editorial board for the Journal of Map and Geography Libraries. Jessica's current interests include developing best practices for teaching geography and GIS concepts in libraries, exploring the best way to collect and share data on the accessibility of public places, and building capacities for digital accessibility in libraries. She holds an MLIS and PhD in Library and Information Science and an MS in GIS and Remote Sensing, all from the University of Pittsburgh.
    Jessica is the GIS and Mapping Librarian and a library liaison to Engineering and Public Policy, Civil and Environmental Engineering, Philosophy, and Information Networking Institute at Carnegie Mellon University. She is the current President of the Western Association of Map Libraries, an organization for map and GIS librarians and serves on the editorial board for the Journal of Map and Geography Libraries. Jessica's current interests include developing best practices for teaching geography and GIS concepts in libraries, exploring the best way to collect and share data on the accessibility of public places, and building capacities for digital accessibility in libraries. She holds an MLIS and PhD in Library and Information Science and an MS in GIS and Remote Sensing, all from the University of Pittsburgh.
    • Pittsburgh
    • 4 Quality Education
    • 11 Sustainable Cities and Communities
    • Collaborative projects
    • Membership of an advisory committee
    • Masters Research or PhD student supervision
    • Career advice
    • Join a web conference as a panellist or speaker
    Tags
    • Library and Information Studies
    • Geospatial Information Systems
    • Senior Librarian
    • University Libraries
    • Senior LibrarianUniversity Libraries
    Emily Bongiovanni is the Open Knowledge Librarian at Carnegie Mellon University. She joined CMU in January 2022. She was previously the Scholarly Communications Librarian at Colorado School of Mines, where she supported faculty and students throughout the research lifecycle and promoted Open Science. She went to Denison University for her undergraduate degree and earned her Masters of Library and Information Science at the University of Denver
    Emily Bongiovanni is the Open Knowledge Librarian at Carnegie Mellon University. She joined CMU in January 2022. She was previously the Scholarly Communications Librarian at Colorado School of Mines, where she supported faculty and students throughout the research lifecycle and promoted Open Science. She went to Denison University for her undergraduate degree and earned her Masters of Library and Information Science at the University of Denver
    • Pittsburgh
    • 10 Reduced Inequalities
    • 16 Peace, Justice and Strong Institutions
    • 4 Quality Education
    • Senior Librarian
    • University Libraries
    • Senior LibrarianUniversity Libraries
    Jill Chisnell is a liaison librarian to the Schools of Art and Design. She provides reference, instruction, and collection services using both traditional and creative techniques. She is the producer of the Libraries’ zine cart, a mobile studio that contains everything one needs to self-publish. She also maintains the Libraries' artists' book collection. Jill’s library practice and research interests explore playful methods to support creative inquiry, critical thinking, and curiosity. As an artist and crafter, Jill uses reclaimed materials and found objects in her work which is heavily influenced by her love of libraries and archives.
    Jill Chisnell is a liaison librarian to the Schools of Art and Design. She provides reference, instruction, and collection services using both traditional and creative techniques. She is the producer of the Libraries’ zine cart, a mobile studio that contains everything one needs to self-publish. She also maintains the Libraries' artists' book collection. Jill’s library practice and research interests explore playful methods to support creative inquiry, critical thinking, and curiosity. As an artist and crafter, Jill uses reclaimed materials and found objects in her work which is heavily influenced by her love of libraries and archives.
    • Pittsburgh
    • 4 Quality Education
    • 3 Good Health and Well Being
    • 16 Peace, Justice and Strong Institutions
    • 11 Sustainable Cities and Communities
    Tags
    • Library and Information Studies
    • Visual Arts and Crafts
    • Principal Librarian
    • University Libraries
    • Principal LibrarianUniversity Libraries

    Sayeed Choudhury joined Carnegie Mellon University in 2022 as Director of the Open Source Programs Office (OSPO). Since then, he has been promoted to Associate Dean for Digital Infrastructure and Associate Dean for Research. He is has a Principal Librarian faculty appointment, with additional faculty affiliations with the Heinz College Block Center, the Scott Institute for Energy Innovation, and the CMU-NIST Cooperative Research Center for AI Measurement Science and Engineering (AIMSEC). Previously, Sayeed was Associate Dean for Digital Infrastructure, Applications, and Services at Johns Hopkins University. 

     

    Sayeed has has served as principal investigator for projects funded through the Omidyar Network, National Science Foundation, Institute of Museum and Library Services, Library of Congress' NDIIPP, Alfred P. Sloan Foundation, Andrew W. Mellon Foundation, Open Society Foundation, Microsoft Research, and a Maryland based venture capital group. He has also served on various Boards including the Open Source Initiative, National Museum and Library Services, National Academies Committee on Forecasting Costs for Preserving, Archiving, and Promoting Access to Biomedical Data, the National Academies Board on Research Data and Information. He was also a member of the Blue Ribbon Task Force on Sustainable Digital Preservation and Access. He has testified for the Research Subcommittee of the Congressional Committee on Science, Space and Technology. He is an advisor to the Schmidt Sciences Humanities and AI Virtual Institute, and the Human AI Collective Advisory Board - BGV & EAIGG.

     

    Sayeed's research interests focus on digital infrastructure, particularly from a systems engineering perspective, emphasizing openness as a design principle. He is interested in direct social impact, particularly based on experience working for the United Nations, US Army Corps of Engineers, and with local community centers in both Pittsburgh and Baltimore.

    Sayeed Choudhury joined Carnegie Mellon University in 2022 as Director of the Open Source Programs Office (OSPO). Since then, he has been promoted to Associate Dean for Digital Infrastructure and Associate Dean for Research. He is has a Principal Librarian faculty appointment, with additional faculty affiliations with the Heinz College Block Center, the Scott Institute for Energy Innovation, and the CMU-NIST Cooperative Research Center for AI Measurement Science and Engineering (AIMSEC). Previously, Sayeed was Associate Dean for Digital Infrastructure, Applications, and Services at Johns Hopkins University. 

     

    Sayeed has has served as principal investigator for projects funded through the Omidyar Network, National Science Foundation, Institute of Museum and Library Services, Library of Congress' NDIIPP, Alfred P. Sloan Foundation, Andrew W. Mellon Foundation, Open Society Foundation, Microsoft Research, and a Maryland based venture capital group. He has also served on various Boards including the Open Source Initiative, National Museum and Library Services, National Academies Committee on Forecasting Costs for Preserving, Archiving, and Promoting Access to Biomedical Data, the National Academies Board on Research Data and Information. He was also a member of the Blue Ribbon Task Force on Sustainable Digital Preservation and Access. He has testified for the Research Subcommittee of the Congressional Committee on Science, Space and Technology. He is an advisor to the Schmidt Sciences Humanities and AI Virtual Institute, and the Human AI Collective Advisory Board - BGV & EAIGG.

     

    Sayeed's research interests focus on digital infrastructure, particularly from a systems engineering perspective, emphasizing openness as a design principle. He is interested in direct social impact, particularly based on experience working for the United Nations, US Army Corps of Engineers, and with local community centers in both Pittsburgh and Baltimore.

    • Remote Work Location
    • 11 Sustainable Cities and Communities
    • 4 Quality Education
    • 9 Industry, Innovation and Infrastructure
    • 8 Decent Work and Economic Growth
    • 10 Reduced Inequalities
    • 13 Climate Action
    • 17 Partnerships for the Goals
    Tags
    • Artificial Intelligence and Image Processing
    • Open Software
    • Engineering Systems Design
    • Teaching Professor
    • Entertainment Technology Center
    • Teaching ProfessorEntertainment Technology Center
    Michael Christel is a Teaching Professor in the Entertainment Technology Center (ETC) at Carnegie Mellon University (CMU). He teaches full semester project-based courses in the Master of Entertainment Technology program, and is also affiliated with CMU's Human-Computer Interaction Institute and CMU's Center for Transformational Play. Working with the HCII and CTP, Dr. Christel is interested in improving playtesting for game and experience design projects within the ETC, CMU, and beyond. He sees the value of playcentric design and iterative development informed by playtesting with stakeholders, and runs playtesting workshops at the ETC, launched through an early CMU Simon Initiative grant.

    Michael Christel joined Carnegie Mellon in 1987, conducting numerous multimedia information processing and interface research efforts. He received his PhD from Georgia Tech in 1991 with a thesis examining dynamically generated digital video interfaces in a game teaching about code inspections. Dr. Christel joined the ETC Faculty in 2008, where he broadened his research from multimedia for information search and retrieval, to multimedia for information engagement.

    At the ETC, Dr. Christel is particularly interested in transformational games, i.e., those that change the player in a positive way. Conferences and workshops devoted to games for education and for health are focus areas, with ETC projects at times conducted jointly with other departments at CMU. Dr. Christel has brought Informedia digital video library (IDVL) work to the ETC, leading to the development of tools for The HistoryMakers and others. He is currently very interested in the use of entertainment technologies, text analytics, and digital video processing to empower digital humanities scholarship through resources like the 150,000 African American stories in The HistoryMakers Digital Archive.
    Michael Christel is a Teaching Professor in the Entertainment Technology Center (ETC) at Carnegie Mellon University (CMU). He teaches full semester project-based courses in the Master of Entertainment Technology program, and is also affiliated with CMU's Human-Computer Interaction Institute and CMU's Center for Transformational Play. Working with the HCII and CTP, Dr. Christel is interested in improving playtesting for game and experience design projects within the ETC, CMU, and beyond. He sees the value of playcentric design and iterative development informed by playtesting with stakeholders, and runs playtesting workshops at the ETC, launched through an early CMU Simon Initiative grant.

    Michael Christel joined Carnegie Mellon in 1987, conducting numerous multimedia information processing and interface research efforts. He received his PhD from Georgia Tech in 1991 with a thesis examining dynamically generated digital video interfaces in a game teaching about code inspections. Dr. Christel joined the ETC Faculty in 2008, where he broadened his research from multimedia for information search and retrieval, to multimedia for information engagement.

    At the ETC, Dr. Christel is particularly interested in transformational games, i.e., those that change the player in a positive way. Conferences and workshops devoted to games for education and for health are focus areas, with ETC projects at times conducted jointly with other departments at CMU. Dr. Christel has brought Informedia digital video library (IDVL) work to the ETC, leading to the development of tools for The HistoryMakers and others. He is currently very interested in the use of entertainment technologies, text analytics, and digital video processing to empower digital humanities scholarship through resources like the 150,000 African American stories in The HistoryMakers Digital Archive.
    • Pittsburgh
    • 4 Quality Education
    • 1 No Poverty
    • 16 Peace, Justice and Strong Institutions
    • 3 Good Health and Well Being
    • 10 Reduced Inequalities
    • 13 Climate Action
    Tags
    • Interdisciplinary Engineering
    • Communications Technologies
    • Computer Gaming and Animation
    • Virtual Reality and Related Simulation
    • Digital and Interaction Design
    • Associate Teaching Professor
    • Entertainment Technology Center
    • Associate Teaching ProfessorEntertainment Technology Center
    Ruth Comley is an Associate Teaching Professor, an Experience Designer, an Artist and a Programmer. An alumnus of the Entertainment Technology Center, she returned to the ETC in 2006 to take up a position as a member of the faculty and continue her career as an educator now spanning 28 years.

    Before re-joining the ETC, she had taught 3D Computer Graphics classes in both the Media Arts and Animation department and the Game Art and Design department at The Art Institute of Pittsburgh. Ruth is a ‘jack-of-all-trades’ in modeling, texturing, lighting, rigging, animation, and compositing; her focus is in teaching these skills.

    Her MET was completed at the Entertainment Technology Center, Carnegie Mellon University. She received her BS in Computer Science at the State University of New York at Plattsburgh. Also, she completed an Associate in Specialized Technology degree in Industrial Design Technology from The Art Institute of Pittsburgh.

    For ten years Ruth was CEO of Dart Frog Studios LLC, a multimedia entertainment company located in Pittsburgh PA. The company created interactive multimedia software for entertainment and education.

    One of Ruth’s favorite forms of entertainment is live entertainment specifically theater and haunted houses. A second interest in medieval reenactment led to the study of stage combat, with emphasis on the broadsword, and has led her to unite her interests. She is the Creative Director of Stage and Steel Productions LLC and Khymira Entertainment LLC. Here in the realm of darkness and shadow, she uses all of her skills in art and technology to weave together characters and story-lines that prey upon a person’s deepest emotions.
    Ruth Comley is an Associate Teaching Professor, an Experience Designer, an Artist and a Programmer. An alumnus of the Entertainment Technology Center, she returned to the ETC in 2006 to take up a position as a member of the faculty and continue her career as an educator now spanning 28 years.

    Before re-joining the ETC, she had taught 3D Computer Graphics classes in both the Media Arts and Animation department and the Game Art and Design department at The Art Institute of Pittsburgh. Ruth is a ‘jack-of-all-trades’ in modeling, texturing, lighting, rigging, animation, and compositing; her focus is in teaching these skills.

    Her MET was completed at the Entertainment Technology Center, Carnegie Mellon University. She received her BS in Computer Science at the State University of New York at Plattsburgh. Also, she completed an Associate in Specialized Technology degree in Industrial Design Technology from The Art Institute of Pittsburgh.

    For ten years Ruth was CEO of Dart Frog Studios LLC, a multimedia entertainment company located in Pittsburgh PA. The company created interactive multimedia software for entertainment and education.

    One of Ruth’s favorite forms of entertainment is live entertainment specifically theater and haunted houses. A second interest in medieval reenactment led to the study of stage combat, with emphasis on the broadsword, and has led her to unite her interests. She is the Creative Director of Stage and Steel Productions LLC and Khymira Entertainment LLC. Here in the realm of darkness and shadow, she uses all of her skills in art and technology to weave together characters and story-lines that prey upon a person’s deepest emotions.
    • Pittsburgh
    • Associate Teaching Professor
    • Entertainment Technology Center
    • Associate Teaching ProfessorEntertainment Technology Center

    Tom Corbett is an Instructor at the Entertainment Technology Center at Carnegie Mellon University, where he teaches in the Integrative Design, Arts, and Technology (IDeATe) Network. His teaching centers on game development, virtual and augmented reality, and real-time immersive systems, with an emphasis on bridging technical skills and creative practice.

     

    Before joining Carnegie Mellon, Tom worked as an Associate Producer at Electronic Arts, developing projects for emerging platforms, including streaming technologies and early VR/AR prototypes. Prior to that, he served as Associate Director of the AT&T AdWorks Lab and helped launch the AT&T Experience Council.

     

    Tom’s professional background spans video games, interactive exhibits, architectural visualization, distance learning, and medical animation - an interdisciplinary foundation that informs his teaching and approach to immersive media.  Tom holds a Masters of Entertainment Technology from Carnegie Mellon University, as well as a Bachelors of Architecture and a Masters of Science in Architecture from Virginia Tech.

    Tom Corbett is an Instructor at the Entertainment Technology Center at Carnegie Mellon University, where he teaches in the Integrative Design, Arts, and Technology (IDeATe) Network. His teaching centers on game development, virtual and augmented reality, and real-time immersive systems, with an emphasis on bridging technical skills and creative practice.

     

    Before joining Carnegie Mellon, Tom worked as an Associate Producer at Electronic Arts, developing projects for emerging platforms, including streaming technologies and early VR/AR prototypes. Prior to that, he served as Associate Director of the AT&T AdWorks Lab and helped launch the AT&T Experience Council.

     

    Tom’s professional background spans video games, interactive exhibits, architectural visualization, distance learning, and medical animation - an interdisciplinary foundation that informs his teaching and approach to immersive media.  Tom holds a Masters of Entertainment Technology from Carnegie Mellon University, as well as a Bachelors of Architecture and a Masters of Science in Architecture from Virginia Tech.

    • Pittsburgh
    • University Archivist
    • University Libraries
    • University ArchivistUniversity Libraries
    Julia Corrin currently serves as the University Archivist at Carnegie Mellon University. In addition to managing the University’s physical history, she helps oversee an online repository that holds over 3 million pages of digitized content and recently led a project to migrate 30 years of digitized content to Islandora 8. She previously served as the Political Collections and Access Archivist at Arkansas State University and received her MSI from the University of Michigan.
    Julia Corrin currently serves as the University Archivist at Carnegie Mellon University. In addition to managing the University’s physical history, she helps oversee an online repository that holds over 3 million pages of digitized content and recently led a project to migrate 30 years of digitized content to Islandora 8. She previously served as the Political Collections and Access Archivist at Arkansas State University and received her MSI from the University of Michigan.
    • Pittsburgh
    • 16 Peace, Justice and Strong Institutions
    • 4 Quality Education
    • 10 Reduced Inequalities
    • Collaborative projects
    • Join a web conference as a panellist or speaker
    • Membership of an advisory committee
    • Media enquiries
    Tags
    • Library and Information Studies
    • Archival, Repository and Related Studies
    • Library Associate III
    • University Libraries, Etc, Ideate, and Sustainability Initiative Affiliated
    • Library Associate IIIUniversity Libraries, Etc, Ideate, and Sustainability Initiative Affiliated
    • Pittsburgh
    • Assistant Teaching Professor
    • Entertainment Technology Center
    • Assistant Teaching ProfessorEntertainment Technology Center
    Dave received a B.S. in Computer Science and a Master’s in Entertainment Technology from Carnegie Mellon University. He has since worked at Electronic Arts as part of the team that created the computer game Spore, was a co-founder of the startup Interbots which worked on combining robotics and apps to create both entertainment and therapeutic experiences for kids, and is also one of the core members of the Alice research team working to create software to help teach students how to program. He is an active participant in game jams and was the co-organizer of the “Now I Get It!” jam.
    Dave received a B.S. in Computer Science and a Master’s in Entertainment Technology from Carnegie Mellon University. He has since worked at Electronic Arts as part of the team that created the computer game Spore, was a co-founder of the startup Interbots which worked on combining robotics and apps to create both entertainment and therapeutic experiences for kids, and is also one of the core members of the Alice research team working to create software to help teach students how to program. He is an active participant in game jams and was the co-organizer of the “Now I Get It!” jam.
    • Pittsburgh
    • 11 Sustainable Cities and Communities
    • Teaching Professor
    • Entertainment Technology Center
    • Teaching ProfessorEntertainment Technology Center
    Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories and transformational experiences across texts, comics, games and other media. He is a Teaching Professor at the Entertainment Technology Center at Carnegie Mellon University and the Founding Editor-in-Chief of ETC Press and its Well Played series and journal. He served as the Director of the ETC, as well as the interim Director for Randy Pausch’s Alice Project. His professional activities are closely related to his research interests, as he has worked to help grow fields of study, creating forums and founding organizations to foster academic scholarship in new areas. He engages with academic and industry communities, leading grants, consulting for companies, institutions and organizations, and serving on advisory, editorial and review boards as well as judge and jury panels. He has supported the advancement of the academic study of games, along with the design and development of games for impact. He has also been involved in the growing academic study and creation of crossmedia communications and transmedia experiences. And he has worked on the academic study and production of creativity spaces located in public institutions like museums, libraries, science centers and schools. With academic and industry colleagues, he is articulating best practices in creative development and how diversity is important, yet it’s through the sense of inclusion that innovation improves. He explores the art, design and science of making media that matters, working to expand our notions of what media are capable of doing, and what we are capable of doing with media. He has written and edited books, journals, articles and essays on narratives across media, serious games, analyzing gameplay, and cross-media communication.
    Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories and transformational experiences across texts, comics, games and other media. He is a Teaching Professor at the Entertainment Technology Center at Carnegie Mellon University and the Founding Editor-in-Chief of ETC Press and its Well Played series and journal. He served as the Director of the ETC, as well as the interim Director for Randy Pausch’s Alice Project. His professional activities are closely related to his research interests, as he has worked to help grow fields of study, creating forums and founding organizations to foster academic scholarship in new areas. He engages with academic and industry communities, leading grants, consulting for companies, institutions and organizations, and serving on advisory, editorial and review boards as well as judge and jury panels. He has supported the advancement of the academic study of games, along with the design and development of games for impact. He has also been involved in the growing academic study and creation of crossmedia communications and transmedia experiences. And he has worked on the academic study and production of creativity spaces located in public institutions like museums, libraries, science centers and schools. With academic and industry colleagues, he is articulating best practices in creative development and how diversity is important, yet it’s through the sense of inclusion that innovation improves. He explores the art, design and science of making media that matters, working to expand our notions of what media are capable of doing, and what we are capable of doing with media. He has written and edited books, journals, articles and essays on narratives across media, serious games, analyzing gameplay, and cross-media communication.
    • Pittsburgh
    • Senior Librarian
    • University Libraries
    • Senior LibrarianUniversity Libraries

    Melanie Gainey is a STEM Librarian and serves as library liaison to the Biological Sciences, Computational Biology, and Biomedical Engineering Departments and the Neuroscience Institute. As a trained neuroscientist, she brings research expertise to her role. She holds a PhD in Neuroscience from Brandeis University and studied plasticity of neural circuits in sensory cortex during her postdoctoral training at the Helen Wills Neuroscience Institute at U.C. Berkeley. In her role as Director of the Open Science & Data Collaborations Program, Melanie supports and advocates for open science at Carnegie Mellon and the broader research community. She provides instruction on a variety of information and data literacy topics and hopes to make the research process easier and more efficient for students. She is a member of CMU Libraries Evidence Synthesis team and collaborates with researchers at CMU on their synthesis projects.

    Melanie Gainey is a STEM Librarian and serves as library liaison to the Biological Sciences, Computational Biology, and Biomedical Engineering Departments and the Neuroscience Institute. As a trained neuroscientist, she brings research expertise to her role. She holds a PhD in Neuroscience from Brandeis University and studied plasticity of neural circuits in sensory cortex during her postdoctoral training at the Helen Wills Neuroscience Institute at U.C. Berkeley. In her role as Director of the Open Science & Data Collaborations Program, Melanie supports and advocates for open science at Carnegie Mellon and the broader research community. She provides instruction on a variety of information and data literacy topics and hopes to make the research process easier and more efficient for students. She is a member of CMU Libraries Evidence Synthesis team and collaborates with researchers at CMU on their synthesis projects.

    • Pittsburgh
    • 3 Good Health and Well Being
    • 10 Reduced Inequalities
    • 16 Peace, Justice and Strong Institutions
    • 17 Partnerships for the Goals
    • 9 Industry, Innovation and Infrastructure
    • 4 Quality Education
    • Career advice
    • Collaborative projects
    • Join a web conference as a panellist or speaker
    • Membership of an advisory committee
    • Teaching provision
    • Program Director for Research Information Management Services
    • University Libraries, Etc, Ideate, and Sustainability Initiative Affiliated
    • Program Director for Research Information Management ServicesUniversity Libraries, Etc, Ideate, and Sustainability Initiative Affiliated
    Jason Glenn is the Director of Research Information Managment Services for Carnegie Mellon University Libraries. Jason manages a team that builds enterprise-wide integrated data systems that collect and present data related to the scholarly activities of faculty and research staff across CMU’s campus. His team’s portfolio includes CMU’s Research Information Management System, Elements, and its companion Expert Finder System Scholars@CMU. Jason received a B.S. in Computer Science from Morehouse College as well as an M.S. in Computer Science from the University of Central Florida and an MBA from CMU’s Tepper School of Business.
    Jason Glenn is the Director of Research Information Managment Services for Carnegie Mellon University Libraries. Jason manages a team that builds enterprise-wide integrated data systems that collect and present data related to the scholarly activities of faculty and research staff across CMU’s campus. His team’s portfolio includes CMU’s Research Information Management System, Elements, and its companion Expert Finder System Scholars@CMU. Jason received a B.S. in Computer Science from Morehouse College as well as an M.S. in Computer Science from the University of Central Florida and an MBA from CMU’s Tepper School of Business.
    • Pittsburgh
    • 10 Reduced Inequalities
    • 16 Peace, Justice and Strong Institutions
    • Media enquiries
    • Mentoring (long-term)
    • Mentoring (short-term)
    • Technical support
    Tags
    • Interorganisational Information Systems and Web Services
    • Consumer-Oriented Product or Service Development
    • Business and Management
    • Business Information Systems
    • Librarian
    • University Libraries
    • LibrarianUniversity Libraries
    Alfredo González Espinoza is a multiskilled professional with a background in Chemistry, Physics and Computer Science. He has 10+ years of quantitative research experience. He uses his analytical and technical skills to solve academic and business data-oriented problems with innovative interdisciplinary approaches. Currently he is a Research Data Librarian at Carnegie Mellon University, where he brings his interdisciplinary background and expertise in processing and analyzing data of various types to provide research and data management support to the whole CMU community.
    Alfredo González Espinoza is a multiskilled professional with a background in Chemistry, Physics and Computer Science. He has 10+ years of quantitative research experience. He uses his analytical and technical skills to solve academic and business data-oriented problems with innovative interdisciplinary approaches. Currently he is a Research Data Librarian at Carnegie Mellon University, where he brings his interdisciplinary background and expertise in processing and analyzing data of various types to provide research and data management support to the whole CMU community.
    • Pittsburgh
    • Librarian
    • University Libraries
    • LibrarianUniversity Libraries
    Chasz Griego, PhD (he/him) is a Science and Engineering Librarian and former Open Science Postdoctoral Associate at Carnegie Mellon University (CMU). Chasz supports researchers, educators, and students in the Chemistry, Chemical Engineering, and Materials Science and Engineering departments at CMU. He also leads and supports Open Science teaching and research initiatives, particularly in the areas of reproducibility in computational research. Prior to joining CMU Libraries, Chasz was a Doctoral student studying computational models to accelerate catalyst material discovery at the University of Pittsburgh. He holds a PhD in Chemical Engineering.
    Chasz Griego, PhD (he/him) is a Science and Engineering Librarian and former Open Science Postdoctoral Associate at Carnegie Mellon University (CMU). Chasz supports researchers, educators, and students in the Chemistry, Chemical Engineering, and Materials Science and Engineering departments at CMU. He also leads and supports Open Science teaching and research initiatives, particularly in the areas of reproducibility in computational research. Prior to joining CMU Libraries, Chasz was a Doctoral student studying computational models to accelerate catalyst material discovery at the University of Pittsburgh. He holds a PhD in Chemical Engineering.
    • Pittsburgh
    • 4 Quality Education
    • 10 Reduced Inequalities
    • Professor of Learning Sciences
    • Human-Computer Interaction Institute
    • Professor of Learning SciencesHuman-Computer Interaction Institute
    • Pittsburgh
    • 3 Good Health and Well Being
    • 4 Quality Education
    • 16 Peace, Justice and Strong Institutions
    • 1 No Poverty
    • 5 Gender Equality
    • Teaching Professor
    • Entertainment Technology Center
    • Teaching ProfessorEntertainment Technology Center
    Brenda Bakker Harger is a theatre director (MFA Carnegie Mellon University), improviser, and professor of Entertainment technology at Carnegie Mellon University's Entertainment Technology Center where she teaches improvisational acting and leads diverse interdisciplinary projects. As an improviser, Brenda has performed with Pittsburgh Theatresports and SAK Theatre, and has led improv workshops nationally and internationally from theatre improvisers to executive leadership training (Carnegie Bosch Insititute) to video game companies. Bakker Harger is also director of a unique award winning theatre company at Carnegie Mellon, which uses live interactive theatre to address controversial issues in the workplace and classroom. She has produced an exploratory DVD-ROM for interactive theatre, and is currently pursuing her interest in further exploring her theory and skills in directing and improvisation with technology, both in gaming and theatre. Recent projects include: making a demo/prototype of a game based on the film Night of the Living Dead (with George Romero); creating a toy/exhibit featuring virtual representations of The Pittsburgh Children's Museum's Puppet collection; and Interactive robots - creating a robot which had distinct character and was able to convey emotion and intention. In theatre, Harger has directed and developed plays as technologically based Interactive experiences, one which premiered at the Humana New play Festival at the Actor's Theatre in Louisville, Virtual Meditation #1, and another, Full Spectrum, which premiered at the Ensemble Studio Theatre in New York City. In addition, Harger engages in ongoing research on using improvisational methods to create more believable virtual characters.
    Brenda Bakker Harger is a theatre director (MFA Carnegie Mellon University), improviser, and professor of Entertainment technology at Carnegie Mellon University's Entertainment Technology Center where she teaches improvisational acting and leads diverse interdisciplinary projects. As an improviser, Brenda has performed with Pittsburgh Theatresports and SAK Theatre, and has led improv workshops nationally and internationally from theatre improvisers to executive leadership training (Carnegie Bosch Insititute) to video game companies. Bakker Harger is also director of a unique award winning theatre company at Carnegie Mellon, which uses live interactive theatre to address controversial issues in the workplace and classroom. She has produced an exploratory DVD-ROM for interactive theatre, and is currently pursuing her interest in further exploring her theory and skills in directing and improvisation with technology, both in gaming and theatre. Recent projects include: making a demo/prototype of a game based on the film Night of the Living Dead (with George Romero); creating a toy/exhibit featuring virtual representations of The Pittsburgh Children's Museum's Puppet collection; and Interactive robots - creating a robot which had distinct character and was able to convey emotion and intention. In theatre, Harger has directed and developed plays as technologically based Interactive experiences, one which premiered at the Humana New play Festival at the Actor's Theatre in Louisville, Virtual Meditation #1, and another, Full Spectrum, which premiered at the Ensemble Studio Theatre in New York City. In addition, Harger engages in ongoing research on using improvisational methods to create more believable virtual characters.
    • Pittsburgh
    • Music And Catalog Librarian
    • University Libraries
    • Music And Catalog LibrarianUniversity Libraries
    Kristin Heath is the Music and Catalog Librarian at Carnegie Mellon University Libraries. She is responsible for answering music related reference questions, cataloging music scores, building collections which are closely suited to the needs the School of Music, creating LibGuides, teaching Music Research Methods 57-901, providing instruction sessions as requested for other School of Music courses, and participating in committee work within the University Libraries and the School of Music.
    Kristin Heath is the Music and Catalog Librarian at Carnegie Mellon University Libraries. She is responsible for answering music related reference questions, cataloging music scores, building collections which are closely suited to the needs the School of Music, creating LibGuides, teaching Music Research Methods 57-901, providing instruction sessions as requested for other School of Music courses, and participating in committee work within the University Libraries and the School of Music.
    • Pittsburgh
    • 4 Quality Education
    • 16 Peace, Justice and Strong Institutions
    • 3 Good Health and Well Being
    • Career advice
    • Collaborative projects
    • Teaching provision
    • Mentoring (short-term)
    Tags
    • Library and Information Studies
    • Music Performance
    • Musicology and Ethnomusicology
    • Director, Sustainability Initiatives
    • University Libraries, Etc, Ideate, and Sustainability Initiative Affiliated
    • Director, Sustainability InitiativesUniversity Libraries, Etc, Ideate, and Sustainability Initiative Affiliated
    As director of the Sustainability Initiative at Carnegie Mellon, Alexandra Hiniker is responsible for the university's programs on the Sustainable Development Goals (SDGs) and threatened scholars. This includes serving on the U.S. Steering Committee of Scholars at Risk.

    Previously, she oversaw New York City’s Sustainable Development Goals program at the Mayor’s Office for International Affairs, where she sparked a worldwide movement by creating the concept of the award-winning Voluntary Local Review. New York City became the first city in the world to report directly to the United Nations on its local implementation of the Sustainable Development Goals, and over 300 local authorities have now committed to conducting their own reviews.

    Hiniker's approach to sustainability is informed by 15 years of development, policy and advocacy experience working across the globe. She has led humanitarian disarmament initiatives in Cambodia for the United Nations, and in Laos and Lebanon for the Cluster Munition Coalition. She also established the PAX office in New York and served as the Representative to the United Nations, focusing on the protection of civilians in Syria, Iraq, and South Sudan.

    Hiniker began her international development career implementing pandemic preparedness projects in Africa, Asia, and Eastern Europe. Prior to that, she was a Princeton Project 55 Fellow with the Center for Neighborhood Technology in Chicago, where she conducted outreach for the nation’s first market-based residential electricity pricing and Chicago’s first car-sharing program.

    Hiniker volunteers at the Carrie Blast Furnaces National Historic Landmark and participates in local community development initiatives. For more than a decade, she supported Legacies of War, the only U.S. organization dedicated to raising awareness about the history of the Vietnam War-era bombing in Laos, advocating for the clearance of unexploded bombs and victim assistance and providing space for healing the wounds of war, most recently serving as chair of the Board of Directors.

    Alexandra earned a B.A. from the University of Chicago, an M.A. from Uniwersytet Jagielloński in Kraków, Poland, and an M.S. in Urban Policy and Leadership from Hunter College in New York City. She also studied at Sciences Po-Paris.
    As director of the Sustainability Initiative at Carnegie Mellon, Alexandra Hiniker is responsible for the university's programs on the Sustainable Development Goals (SDGs) and threatened scholars. This includes serving on the U.S. Steering Committee of Scholars at Risk.

    Previously, she oversaw New York City’s Sustainable Development Goals program at the Mayor’s Office for International Affairs, where she sparked a worldwide movement by creating the concept of the award-winning Voluntary Local Review. New York City became the first city in the world to report directly to the United Nations on its local implementation of the Sustainable Development Goals, and over 300 local authorities have now committed to conducting their own reviews.

    Hiniker's approach to sustainability is informed by 15 years of development, policy and advocacy experience working across the globe. She has led humanitarian disarmament initiatives in Cambodia for the United Nations, and in Laos and Lebanon for the Cluster Munition Coalition. She also established the PAX office in New York and served as the Representative to the United Nations, focusing on the protection of civilians in Syria, Iraq, and South Sudan.

    Hiniker began her international development career implementing pandemic preparedness projects in Africa, Asia, and Eastern Europe. Prior to that, she was a Princeton Project 55 Fellow with the Center for Neighborhood Technology in Chicago, where she conducted outreach for the nation’s first market-based residential electricity pricing and Chicago’s first car-sharing program.

    Hiniker volunteers at the Carrie Blast Furnaces National Historic Landmark and participates in local community development initiatives. For more than a decade, she supported Legacies of War, the only U.S. organization dedicated to raising awareness about the history of the Vietnam War-era bombing in Laos, advocating for the clearance of unexploded bombs and victim assistance and providing space for healing the wounds of war, most recently serving as chair of the Board of Directors.

    Alexandra earned a B.A. from the University of Chicago, an M.A. from Uniwersytet Jagielloński in Kraków, Poland, and an M.S. in Urban Policy and Leadership from Hunter College in New York City. She also studied at Sciences Po-Paris.
    • Pittsburgh
    • 11 Sustainable Cities and Communities
    • 16 Peace, Justice and Strong Institutions
    • 17 Partnerships for the Goals
    • Assistant Teaching Professor
    • Entertainment Technology Center
    • Assistant Teaching ProfessorEntertainment Technology Center
    For nearly three decades Charles worked within the context of sports, fashion, active lifestyle, esports and connected products for leading global brands such as Adidas, Puma and Converse. With an Industrial Design degree from the School of Design, his professional starting point as a product designer specializing in footwear transformed to executive level leadership shaping visions, teams and global strategies. Charles has returned to campus and serves as Assistant Professor Leadership and Innovation at CMU Entertainment Technology Center. His course Product Design and Innovation: Scaling your idea from inception to mass market is designed to help students develop the range of skills related to bringing innovations to market in the face of adverse interests. Alongside his teaching he consults to a range of industries helping brands navigate their vision, corporate product engines shape new experiences and venture capitalists in need of expert insight to help guide their investment decision.
    For nearly three decades Charles worked within the context of sports, fashion, active lifestyle, esports and connected products for leading global brands such as Adidas, Puma and Converse. With an Industrial Design degree from the School of Design, his professional starting point as a product designer specializing in footwear transformed to executive level leadership shaping visions, teams and global strategies. Charles has returned to campus and serves as Assistant Professor Leadership and Innovation at CMU Entertainment Technology Center. His course Product Design and Innovation: Scaling your idea from inception to mass market is designed to help students develop the range of skills related to bringing innovations to market in the face of adverse interests. Alongside his teaching he consults to a range of industries helping brands navigate their vision, corporate product engines shape new experiences and venture capitalists in need of expert insight to help guide their investment decision.
    • Pittsburgh
    • 3 Good Health and Well Being
    • 7 Affordable and Clean Energy
    • 8 Decent Work and Economic Growth
    • 9 Industry, Innovation and Infrastructure
    • 10 Reduced Inequalities
    • 11 Sustainable Cities and Communities
    • 12 Responsible Consumption and Production
    • 13 Climate Action
    • Collaborative projects
    • Industry Projects
    • Media enquiries
    Tags
    • Autonomous Vehicles
    • Industrial Design
    • Computer Gaming and Animation
    • Digital and Interaction Design
    • Control Systems, Robotics and Automation
    • Adjunct Professor of Entrepreneurship
    • Tepper School of Business
    • Adjunct Professor of EntrepreneurshipTepper School of Business
    Will Kaigler, Adjunct Professor of Entrepreneurship at the Tepper School of Business, Board of Advisors Idelic Inc., Vistage International Chair & Business Coach, Alpha Lab Mentor. Prior to joining the Carnegie Mellon, Will was a serial entrepreneur, having started multiple technology companies including NewCare Solutions, a innovative sleep monitor that helps keep elderly residents living in assisted living and memory care safe by allowing the nurse to monitor their sleep and, by tracking key indicators, can predict changes in condition that lead to hospitalizations and medSage Technologies, a software company that developed the first patient management solution for the home healthcare industry. medSage was sold to Philips Electronics in 2011. Will actively invests in health-tech businesses and runs a commercial real estate investment concern. As managing director of WJK Enterprises, Will has also developed a business coaching and peer group practice in cooperation with Vistage International. Will is an advisory board member for Idelic Inc., a mentor for Alpha Lab and has served as an Executive-In-Residence at UPMC Enterprises working with UPMC to identify and develop new start up opportunities in healthcare. Will lives in Wexford, PA with his wife Julie and has three children and two step children. He holds an MBA with Distinction from Carnegie Mellon University and a B.S. in Mechanical Engineering from West Virginia University. Favorite fortune: "To be a success in business, be daring, be first, be different."
    Will Kaigler, Adjunct Professor of Entrepreneurship at the Tepper School of Business, Board of Advisors Idelic Inc., Vistage International Chair & Business Coach, Alpha Lab Mentor. Prior to joining the Carnegie Mellon, Will was a serial entrepreneur, having started multiple technology companies including NewCare Solutions, a innovative sleep monitor that helps keep elderly residents living in assisted living and memory care safe by allowing the nurse to monitor their sleep and, by tracking key indicators, can predict changes in condition that lead to hospitalizations and medSage Technologies, a software company that developed the first patient management solution for the home healthcare industry. medSage was sold to Philips Electronics in 2011. Will actively invests in health-tech businesses and runs a commercial real estate investment concern. As managing director of WJK Enterprises, Will has also developed a business coaching and peer group practice in cooperation with Vistage International. Will is an advisory board member for Idelic Inc., a mentor for Alpha Lab and has served as an Executive-In-Residence at UPMC Enterprises working with UPMC to identify and develop new start up opportunities in healthcare. Will lives in Wexford, PA with his wife Julie and has three children and two step children. He holds an MBA with Distinction from Carnegie Mellon University and a B.S. in Mechanical Engineering from West Virginia University. Favorite fortune: "To be a success in business, be daring, be first, be different."
    • Pittsburgh
    Tags
    • Entrepreneurship
    • Librarian
    • University Libraries
    • LibrarianUniversity Libraries
    • Pittsburgh
    • Associate Teaching Professor - 5 yr term
    • Entertainment Technology Center
    • Associate Teaching Professor - 5 yr termEntertainment Technology Center
    Heather Kelley is an award-winning game designer, media artist, curator and researcher. Her experimental game work focuses on unique sensory effects, integrating perceptions of touch, smell, movement, sound, and nervous system response. Since 2015 she has taught at the Entertainment Technology Center of Carnegie Mellon University, where she holds the title Associate Teaching Professor. She serves as the Sensory Director at the LIKELIKE gallery for independent games and playful arts.

    Ms. Kelley was named by Fast Company magazine as one of 2011’s thirty most influential women in technology, the same year that her innovative mobile app OhMiBod Remote won Best Application from Vienna Austria’s annual Content Awards. In 2012, she co-curated Joue le jeu, a groundbreaking 5000 m2 exhibition of video games and commissioned play installations in Paris, France. In 2013, Microsoft Women In Gaming awarded her their Innovator Award. Ms. Kelley is a founder of the experimental game collective Kokoromi, with whom she produced and curated the renowned GAMMA events from 2006 to 2010, promoting experimental games as creative expression in a social context. In 2016 Kokoromi released the retrofuturistic VR puzzle game SUPERHYPERCUBE on the Sony Playstation 4.

    Ms. Kelley’s extensive career in game development has included design and production of touchscreen vibrator controllers, AAA next-gen console games, interactive smart toys, mobile and handheld games, research games, installation games, and web communities for girls. She holds a Master of Arts in Communication from the University of Texas at Austin.
    Heather Kelley is an award-winning game designer, media artist, curator and researcher. Her experimental game work focuses on unique sensory effects, integrating perceptions of touch, smell, movement, sound, and nervous system response. Since 2015 she has taught at the Entertainment Technology Center of Carnegie Mellon University, where she holds the title Associate Teaching Professor. She serves as the Sensory Director at the LIKELIKE gallery for independent games and playful arts.

    Ms. Kelley was named by Fast Company magazine as one of 2011’s thirty most influential women in technology, the same year that her innovative mobile app OhMiBod Remote won Best Application from Vienna Austria’s annual Content Awards. In 2012, she co-curated Joue le jeu, a groundbreaking 5000 m2 exhibition of video games and commissioned play installations in Paris, France. In 2013, Microsoft Women In Gaming awarded her their Innovator Award. Ms. Kelley is a founder of the experimental game collective Kokoromi, with whom she produced and curated the renowned GAMMA events from 2006 to 2010, promoting experimental games as creative expression in a social context. In 2016 Kokoromi released the retrofuturistic VR puzzle game SUPERHYPERCUBE on the Sony Playstation 4.

    Ms. Kelley’s extensive career in game development has included design and production of touchscreen vibrator controllers, AAA next-gen console games, interactive smart toys, mobile and handheld games, research games, installation games, and web communities for girls. She holds a Master of Arts in Communication from the University of Texas at Austin.
    • Pittsburgh
    • 10 Reduced Inequalities
    • 11 Sustainable Cities and Communities
    • 12 Responsible Consumption and Production
    • 13 Climate Action
    • 14 Life Below Water
    • 3 Good Health and Well Being
    • 5 Gender Equality
    • Collaborative projects
    • Join a web conference as a panellist or speaker
    • Media enquiries
    • Mentoring (short-term)
    • Career advice
    • Industry Projects
    Tags
    • Design Innovation
    • Creative Arts, Media and Communication Curriculum and Pedagogy
    • Computer Gaming and Animation